I was used to having more structure in games: go here, achieve this, slay that. When I started playing Diablo II years and years ago, discovering that the endgame-the thing all my friends were playing on every night, over and over-was essentially grinding for a hopeful jackpot payout left me initially confused and lost. The bad news is that it's a lot more random than the linear progression of levelling, but the good news is that it's a lot of fun, and you're going to get a lot stronger if you stick to it. Now that you've hit the maximum level, you're looking to get stronger by getting better equipment and earning paragon levels. If you're lucky, you'll get some legendary (orange) items-you should get one or two legendary drops every hour, roughly-that bestow a big increase in your power and ability. The gist is this: Replay areas over and over again, and make sure you open every chest, engage the glowing elite enemies, and take on bosses. Welcome! You'll now spend much of your time replaying old chapters and exploring old areas, and it's here that Reaper of Souls makes some of its more dramatic changes from the original version of Diablo III. Welcome to the item grind!Īfter clearing the story, you're entered into the Diablo III endgame. With the game now out for a few weeks, it's likely that you may have just reached level 70, vanquished the final boss a couple of times, and are now wondering what's left for you to do. While there are plenty of hardcore fans who know exactly what items they're going to be grinding for over the next week, month, or year, if you're new to Diablo III, then you might just be a little lost after you're done squaring up to Malthael's army in Act V. I'm having a real blast playing it right now, and many of the people I encounter on every night are, too. Reaper of Souls has revitalised the Diablo III community, and that's great.
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